A dark 2D souls-like project, where I was working mainly as a programmer. I also did some game design and balancing.
My contribution: Programming (implementing all major boss fights, enemy behavior, procedural weapon animations, all inventory, item and status effect related systems, other misc. things), Design (boss attack patterns and balancing, item balancing).
Engine: GameMaker.
Team: Still Running.
My work on the boss fights can best be seen here, starting at 4:30. Gameplay video by Nightm∆re §layer.